Tuesday, February 15, 2022

Game Design with Luka Rejec

 

We were joined by Luka Rejec, designer of TTRPG products such as Ultraviolet Grasslands, SEACAT, Witchburner, and Let Us In. Luka shared his journey of starting out in TTRPG forums on the Forge and G+, before he found his voice. 

Luka also shared his philosophy on learning through mistakes, and that trying to make things perfect is the enemy of learning.

To see more of Luka's work visit: 









Tuesday, February 8, 2022

Making Neverland RPG with Andrew Kolb

 



We were joined by Andrew Kolb, the designer of the Ennie Award nominated Neverland TTRPG. Andrew shared his career path from graphic designer, illustrator, and game designer, and the lessons that he's learned along the way. 

Using inspiration from the JM Barrie's original concept, Andrew combined his mid-century styled illustrations with solid layout and typography to create a cohesive setting book that is compatible with almost all flavors of Dungeons and Dragons. 

To purchase Neverland: 

https://www.drivethrurpg.com/product/331102/Neverland-A-Fantasy-RolePlaying-Setting?affiliate_id=2868133 

https://amzn.to/335xwzB

Thursday, December 16, 2021

Designing Hell Night RPG

 


We were joined by Gavriel Quiroga, designer of Hell Night which is currently on Kickstarter until January 22. Gavriel discusses discusses his inspiration for design Hell Night, as well as his older games Warpland and Neurocity. 

Learn more at: 

https://www.kickstarter.com/projects/gavrielquiroga/hell-night 

https://www.facebook.com/gavriel.quiroga 

https://www.drivethrurpg.com/browse/pub/17285/Gavriel-Quiroga

Tuesday, December 14, 2021

Consistent Game Design by Phil Reed

 

We were joined by prolific game designer, Philip Reed, who has produced volumes of supplements over his career. 

Although he has a full time job as CEO of Steve Jackson Games, he continues to pursue making small indie style game supplements out of his sheer love of design. 

Most recently he has created several supplements for OSR style games such as Mork Borg and Troika. 

He shared some of his design process and lessons that he has learned over a career that has spanned over 25+ years!



To learn more: 

https://twitter.com/philipjreed 

https://www.kickstarter.com/profile/philipreed/created 

https://www.battlegrip.com 

http://www.sjgames.com